package Screens;

import javax.microedition.lcdui.Graphics;

import Game.CanvasGame;

public abstract class Screen {
	public CanvasGame canvas;

    public Screen(CanvasGame _canvas) {
       this.canvas = _canvas;
    }

    public abstract void load_screen();
    public abstract void un_load_screen();

    public abstract void keyEvent(int keycode, int event);
    public abstract void ActionClick(int i);
    public abstract void update();
    public abstract void paint(Graphics g);	
}
